"Set
containing: Superman, Batman, Wonder Woman, Firestorm, Donna Troy, and
Wondergirl"
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Ah,
the company wide crossover special event mini-series. Or as DC
calls it, "Crisis" We've already gotten one series of these
guys and here comes a second. All figures are done in the same
style as seen in the comic series the line is named after ...
which makes sense.
PACKAGING: This is a common theme for DC Direct (here
after DCD) figure lines. Pick a cardback and reuse it for
every figure in the line. Nothing on the card itself
will be unique to any figure (except the Series 1 double sized card
to accommodate Mongul) If at all possible DCD will make the
base the title of the series and use that instead of reprinting on
the card. I'm fine with that as it stands out, but am still
bothered that DCD figures get the same base through a line no matter
the size of
said figure. The only thing to let you know
the name of the figure is a sticker on the front of the "figure
bubble". Displays the figure wonderfully but the packaging
itself looks cheap as always. SCORE: 3 out of
5
EASE OF
ESCAPE: How hard do you have to work to get this figure
free? Not much. Cardback is easy to rip off the figure
bubble. Pull away the inner tray there are a few twist
ties but nothing like I've seen on some other toy lines.
There are 4 maybe 5 per figure just to keep them from bouncing
around. Any accessories are taped to the inside of the
tray. The figure foot peg for the base is as always taped to
the base itself. I can get these guys out in under a
minute, but for collectors there is no getting them back in
without major skills at reattaching the cardback.
SCORE: 3 out of
5
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Now I will review each figure individually, first up
the three of the six I didn't see fit to add to my
colletion.
FIRESTORM: If I were to be totally honest, this
guy looks great. The design is nice and the details are done
well. I was tempted to open him just to steal that awesome
flame hair base for a Starfire custom. But when the only
reason to open a figure is for an accessory then what does that
say about the figure itself? If you are a Firestorm fan this
is a no contest add to your collection. I could never get
into him much, let alone this new guy who I honestly gave a
chance. But since I don't care about the character I'm passing
on him. He looks like nothing more than
custom fodder waiting to happen in my eyes and
$15 a pop is too much for that.
SCORE: 3 out of 5 |
WONDER GIRL (Donna
Troy)
Hey look! It's the original Wonder
Girl! Many fans will be happy to finally have this figure.
She's been around for ages and now those Wonder Woman fans
can get their Donna on. She looks good and has a kind of sexy
"come over here sailor so I can punch you" look in her eyes.
She has a lasso on her belt that can't be used but is made
of a shiny rope so it looks like it could be. Her hands however
look scary with thumb and fingers that seems a bit too long.
Which is odd as they don't need to hold anything or do they even
move. Again as with Firestorm She looks good, but I don't care
enough about this figure to add her to my collection. Or I
should say, this figure doesn't make me care enough to bring her
into the fold.
SCORE: 2 out of
5
And now
the figures I felt needed to go into my collection:
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BATTLE-DAMAGED
BATMAN: "Hey Matt, Bats is teh
coolest!!!
Why would you not add
him?!?!?"
Yeah save it. Batman is
cool sure. I have a dozen different figures of him, but
passing on this guy was pretty easy. First off yeah the battle
damage looks fine, but where is the blood? I was promised
bat blood in the promos. Here is looks like Bats ticked off
Alfred who in turn stopped sewing his costume rips.
How else would Bats have this much damage to his suit without
any visible damage to his person? The second major item is the
way everything looks is that the figure would look good in one
position only. So he's a statue that you could move
but won't. Why put up with the joints that disrupt the
sculpt if I'm going to never pose him? He wasn't made
by McFarlene was he? Those reasons on top of
my dozen other Batmen made this one a
pass. SCORE: 2 out of 5
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DONNA TROY
"And now for something
completely different" While I wasn't
jazzed about a Wonder Girl Donna this modern costume version is
the one I felt my collection needed. She is currently running
around in DC's countdown series. Though DC sure keeps wanting
us to care about her character they really can't seem to make
it happen. For a while she was the new Harbringer and she even
comes with the orb that she talked to in the backstories of 52.
Her face has more of a blank expression as one would look if you were
sitting in space talking to a giant silver bowling ball. Hmm,
I think her and Booster Gold need to get together so her orb and
Skeets can have a "play date".
Anyway the paint apps are great, especially
given the details of the starry night costume. The silver is
applied well and the hair is sculpted dynamic enough to be
interesting but still allows her head to move. She still
has the creepy hands with thumbs and fingers that seem too long
but I can put up with that so this first time ever figure can
fit into my collection. It should also be noted that the belt
is not attached to the figure but neither can it be
removed. As such you might need to push it further down on
her hips so it will sit
right. She stands well and holds the
basic pose fine.
SCORE: 3 out of 5
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WONDER WOMAN with cape
and sword
The most popular woman in comics
still, Wonder Woman is shown in this figure as she appeared
in the comic. Wearing her red, white, and blue cape and
wielding an amazon sword. This is the first Wonder Woman that
doesn't seem goofy, animated, or too first appearance for
my tastes. There is a debate among fans as to how she should
look. Her strength is magical so she doesn't technically
need to be a body builder body type. Many artists will
show her to be almost man-ish. This figure finds the happy
middle. She doesn't look like a runway model scrawny stick
girl ... but neither is she a
steroid she-hulk that destroys
the character's sex appeal.
The figure comes with a lasso that like
Wonder Girl's is not useable but looks like it could be.
She comes with a sword and sheath that attach to her hip.
The sword does actually "work" in that it can be
sheathed. Her hips look horrible without the shealth as
there is a large hole there for the sheath's peg to fit, so
that's staying put. She also comes with two sets of
hands. One set
for
punching someone and another open handed for holding the sword
while slapping someone . These pop on and off easily so you can
pick your favorite pose. The cape is technically
removeable which is an option as it does hinder the heads movement
where her hair rubs it. |
The figure looks pretty good and is the
best Wonder Woman yet (there is a future WW line that might look
better) but she is not without the typical troubles of a DCD
figure. As you can tell in the photo she looks weird
standing. Her hips are a T-crotch rather than ball
joints. Sure they might look better but the lost posing really
hurt the figure. It is almost worthless for these figures to
even have joints in the legs and hips. You end up only having
one option that keeps the figure standing. There is
no ankle articulation and only one foot has the peg.
The leg that doesn't have to be at the peg location can't
travel far especially on a base as thin as this. And tell
me... what is the point of knee articulation with no ankle
articulation? The legs have to be straight or the feet
won't be able to hold the figure. I like the figure but I
won't hesitate to do some custom mods on it so she can
move her legs. DCD has got to pick a side. Make
tiny plastic statues, or gives these guys more
articulation. Because at the price of 150 percent over that of
other 6 inch action figures collectors demand more for their
money. SCORE: 3 out of 5 |
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SUPERMAN
Superman,
Superman, does whatever he super can.
If you don't know by now, you
will soon learn that my main man is Superman. I shouldn't have
to explain it just accept the fact that he's my fav'rite. I
was extra excited for this figure. Promo shots showed a
Superman with a good flight pose looking like he's punching the
stuffing out of something. Finally I say to myself, a Superman
figure that can have a pose beyond the stand heroically pose.
Sure the Hush Superman was flying... but he was just hovering not
actually flying through the sky.
This figure looks good.
Nice shade of primary colors. Good angry face. Perfect
cape that is thin enough to not weigh down the figure but sturdy
enough to hold its shape. Even has the yellow "S-shield" on
the back that is only painted on so it looks like it does in the
comics (not the raised look that other figures have
sported) |
The "flight rod" returns from the Hush Superman
and the Infinite Crisis S1 OMAC figures. It works
well and is set so the figure has a good center of balance
and you won't concern yourself of him tipping
over. His legs while not ball jointed can find a great
flight pose. The ankles are articulated so he won't be
flying with flat feet. Since the legs can't do
anything besides move front and back you will have to be mindful of
the
flight rod. When I was posing him the leg pushed the rod
out of the back of the figure. If only the end of
the rod had
some form of joint instead of a square peg then maybe the
figure could be angled more dynamically. |
All is however not sunny in Metropolis.
I asked for a Superman that can hold a good flight pose and I
got one. But what was sacrificed was the heroic
standing pose. The problem is two fold
First, the way he was sculpted
they accurately made his muscles flex how they would be if he
was punching someone. This means that out of his main
pose he looks odd. His pectorals are especially
noticable. His legs too, you can see that certain muscles in
his upper legs are flexed as they are when the leg is raised and
knee is pointing out. So when it moves back to static it
looks awkward.
Second, the positioning of the
left arm shoulder means he can't really drop his arm. You
can see to on the picture to the right that this is the best
pose I could pull off. And he looks like he's trying to
hold a cell phone to his ear without using his hands. I
mean this picture just screams, "Man I need a new pillow, my
neck is killing me."
So again like almost every DCD
figure ever made. There is a small window of poses that look
good with a figure. Put one toe out of line and it's
Awkward City. Which begs the question... Why taunt us with
joints? Still for
finally getting a Superman with a good action pose I am
happy.
SCORE: 3 out of
5 |
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SCALE with OTHERS:
One main complaint
about DCD figures is that scale seem to not matter. Sometimes
even in the same series different figures will be taller than
they should be. I blame not the sculptor but the reference
shots they give him. Of the figures I freed, they seem to work
scale wise. Donna is shorter than Kyle but Diana is
taller. They don't seem out of place next to Marvel Legends
figures either. They seem properly scaled with other 1/12th
(that's six inch) scaled figures. So these won't seem odd
blended with the rest of your collection.
I will say that Batman seems
too big though. He was sculpted in a hunched position and is
still the height of a normal figure. So he comes off
very bulky and huge. |
FINAL THOUGHTS:
Well I've honestly seen better
out of DC Direct. Their quality hasn't really increased at the
same rate as other companies. Even with the blow that Marvel
Legends took when Hasbro took over didn't bring them below the
standards of the current DCD lines. If the thing is an action
figure I expect the poses to be picked by me... not them. The
problems these figures have make the $15 retail price to seem
excessive. I dare say that the second that Mattel gets their
hands on an extended license then the DC Superheroes line will pull
away almost all the DC Direct fans. Just like Marvel Select
can't seem to capture the same sales numbers as Marvel
Legends.
Overall an average line with
enough unique characters to help it sell. It was my fandom
that sold me these toys, not the toys that triggered my
fandom.
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OVERALL SCORE (not
average) 3 out of
5 | |